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File Juicer 4.23 | Mac Op X

File Juicer is a drag & drop can opener and data archaeologist. Its specialty is to find and extract images, video, audio or text from files which are hard to open in other ways.

File Juicer doesn’t care what type file you drop onto it; it searches the entire file byte by byte. If it finds a JPEG, JP2, PNG, GIF, PDF, BMP, WMF, EMF, PICT, TIFF, Flash, Zip, HTML, WAV, MP3, AVI, MOV, MPG, WMV, MP4, AU, AIFF or text file inside, it can save it to your desktop or to another folder you choose.

With File Juicer you can:
Extract images from a PowerPoint slide show or presentation.
Extract images and text from PDF files.
Recover images and video from erased flash cards
Recover text from damaged files
Extract the images and HTML files in Safari’s cache.
Extract attachments from email archives.
Rebuild simple PDF files into Word documents
Convert iPhoto’s iPod cache files and ithmb files to TIFF.
Recover photos from your iPod if you have lost your Mac.
Extract Flash animations saved in .EXE files.
Convert ZIP files which have been saved as .EXE files to zip.
Extract the JPEG pictures from Canon & Nikon RAW files.
Extract System 7 Sounds
Use it for forensics examining cache files of various kinds
Invisibly attach files to images – simple steganography

Requirements
Mac OS 10.5.8

Mac OS X Developer’s Guide

Mac OS X, Apple’s newest operating system for the Macintosh platform, is profoundly different from its earlier versions because of its similarity to the UNIX operating system. For developers writing software for OS X this means adjusting to two new environments to create applications and to access the enhanced features of the new OS, Cocoa and Carbon. Cocoa is an object-oriented API in which all future OS X programs will be written. Carbon is a transitional technology allowing compatibility of applications written for earlier versions of the Mac OS with Mac OS X.Mac OS X Developer’s Guide focuses equally on Cocoa and Carbon, guiding the reader through these technologies and showing how to write applications in both. It is the first book for Mac OS X developers written for those who are already working on applications, as well as new developers just getting started. It starts off describing the new OS and its development tools then focuses on specific programming issues, providing tips on making the transition from classic Mac OS code to Mac OS X.

* A guide for developers already writing applications as well as new developers just getting started
* Focuses equally on both Cocoa and Carbon environments
* Provides tips on transitioning from writing code for classic Mac OS to OS X
* References Apple online materials extensively, to keep developers up to speed on changes

As you begin developing for Mac OS X, you’ll face major changes, lots of difficult decisions, and also some terrific opportunities. The Mac OS X Developer’s Guide aims to do more than help you make the transition painlessly: It’s dedicated to helping you capitalize on these opportunities and positively thrive in this new environment.

Inside is the background you need to get started, the instruction and examples you need to move forward, and the expert advice you need to solve your toughest programming challenges. At a stage where others may struggle to get up to speed, you can work more efficiently while building more powerful, more usable, more robust applications. That’s the beauty of Mac OS X, and of the Mac OS X Developer’s Guide.

Incisive coverage that will help you:
* Understand Mac OS X, including how it works, its UNIX roots, and how best to develop for it.
* Develop applications using both the Cocoa and Carbon frameworks.
* Optimize your Carbon application with Carbon events and use direct dispatch in Carbon and Cocoa to make your applications more efficient.
* Write Mac OS X programs using C, C++, Java, and Objective-C (includes extensive example code).
* Build applications that take full advantage of all of Aqua’s features.
* Port existing applications to Mac OS X.
* Create new applications that run effectively on both Mac OS 9 and Mac OS X.
* Master critical development skills, including prototyping, managing menus, writing and using services, working with events, manipulating files, designing interfaces, and building reusable components.
* Get around in the latest versions of Project Builder and Interface Builder.

MacBook For Dummies, 2nd Edition

Got a new MacBook, MacBook Air, or MacBook Pro? Want the scoop on Mac laptop basics, using Mac OS X Leopard, networking a laptop, or connecting your laptop to wireless devices? There’s no better place to find what you need than MacBook For Dummies, 2nd Edition!

With your Mac laptop, you can take your movies, music, documents, e–mail, and Internet wherever the action is. MacBook For Dummies, 2nd Edition provides the lowdown on maintaining and upgrading your MacBook, customizing the Dock and desktop, traveling with a laptop, turning iPhoto into your portable darkroom, and much more. Learn to:

* Locate the battery compartment, iSight camera, ports, and “on” button
* Move your existing files from an older computer
* Use all the cool new features of Mac OS X Leopard
* Work with iTunes, iMovie, iPhoto, iDVD, and GarageBand, all packaged with your MacBook
* Identify the signs of a well–functioning laptop and check for trouble
* Set up your Mac for multiple users
* Explore the cool options available with a .Mac account and iDisk storage that lets you retrieve your files anywhere
* Manage your digital music, photos, and movies
* Use Bluetooth and get all your wireless devices communicating with each other

Getting StartED with Mac OS X Leopard

This book offers a simple to read, fast way to discover all that’s new in Mac OS X Leopard, and how to make the most of it, whether you are new to the Mac, or simply upgrading from a previous version of Mac OS X.

New additions to the operating system are showcased, including the changes to the Dock and Finder, and new features such as Stacks, Cover Flow, and Quick View introduced, before the book moves on to give a basic guide to using the Mac—creating folders, moving files, installing applications, and burning CDs, for example.

Communication and organization are covered with chapters on Mail and iChat, including information on how to get the most of the latest features such as creating to-do items, and reading RSS feeds in Mail, and sharing screens in iChat. There are chapters that cover Spaces and Time Machine, perhaps the most talked about feature in this release of Mac OS X.

iLife is fully dealt with, with discrete chapters on iTunes, iPhoto, iMovie and iDVD, and GarageBand, followed with a chapter on iWeb showing how to share your creations, and using Front Row to be entertained by them.

The final chapters of the book give an overview of some more advanced areas of using a Mac, namely how Mac OS X itself works, and also how to develop for the Mac. These chapters are intended only to give a glimpse as to the possibilities—the book is primarily aimed at regular users.

A number of appendices conclude the book, one providing a guide to those users who are switching from Windows, and another that contains a useful list of recommended Mac applications for a wide array of uses.

In the authors own words “This book isn’t a bible or tome about how to do anything and everything with Mac OS X, instead its goal is to introduce the major features of Mac OS X so you can be up and running quickly”.
Summary of Contents

* Chapter 1: Mac OS X Leopard’s New Features
* Chapter 2: Mac Basics
* Chapter 3: Spotlight
* Chapter 4: Mail
* Chapter 5: Safari and iChat
* Chapter 6: Dashboard
* Chapter 7: Exposé and Spaces
* Chapter 8: Time Machine
* Chapter 9: iCal
* Chapter 10: iTunes
* Chapter 11: iPhoto
* Chapter 12: iMovie and iDVD
* Chapter 13: GarageBand
* Chapter 14: iWeb
* Chapter 15: Boot Camp
* Chapter 16: Front Row and Photo Booth
* Chapter 17: Working with Accounts
* Chapter 18: Networking Your Mac
* Chapter 19: Mac Security
* Chapter 20: Under the Hood
* Chapter 21: Developer Tools
* Appendix A: Switching from Windows to Mac OS X Software
* Appendix B: The Mac Apps List

About the Author
Justin Williams is the owner of Second Gear LLC, a web and desktop application development firm. He is the lead developer of Second Gear’s Porchlight bug tracking system for small development teams. He graduated from Purdue University in West Lafayette, IN, with a degree in Computer & Information Technology. His personal blog is located at carpeaqua.com. Justin is the author of both Rails Solutions: Ruby on Rails Made Easy and MAC OS X Leopard: Beyond the Manual (Apress, 2007).

OpenGL Programming on Mac OS X

The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple’s highly efficient, modern OpenGL implementation makes Mac OS X one of today’s best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform.
Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughly explain the Mac’s diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications.

Coverage includes

* A thorough review of Mac hardware and software architectures and their performance implications
* In-depth, expert guidance for accessing OpenGL from each of the Mac’s core APIs: CGL, AGL, and Cocoa
* Interoperating with other Mac APIs: incorporating video with QuickTime, performing image effects with Core Image, and processing CoreVideo data
* Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac
* Detecting, integrating, and using OpenGL extensions
* An accompanying Web site (www.macopenglbook.com) contains the book’s example code, plus additional OpenGL-related resources.

OpenGL® Programming on Mac OS® X will be valuable to Mac programmers seeking to leverage OpenGL’s power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform’s uniquely intuitive style and efficiency.

About the Author

Robert P. Kuehne leads Blue Newt Software, a consultancy that specializes in helping clients enhance their 3D graphics applications. Formerly Technical Lead for Silicon Graphics’ OpenGL Shading Language, Kuehne has been involved with OpenGL since it was created, in roles ranging from programmer to shader compiler developer to SIGGRAPH presenter. He has also been a Macintosh developer since the early 1990s.

J. D. Sullivan is an OpenGL driver engineer who has been writing graphics software professionally for more than fifteen years. While at Silicon Graphics, Inc., he was one of the original designers and implementers of the Volumizer API and later worked as part of the OpenGL software team focused on the Cobalt and Krypton graphics chipsets. Since SGI, Sullivan has worked on the Mac as his primary development platform, and he serves on the OpenGL Architecture Review Board.

Switching to the Mac: The Missing Manual, Leopard, Edition (Missing Manual)

Is Windows giving you pause? Ready to make the leap to the Mac instead?
There has never been a better time to switch from Windows to Mac, and
this incomparable guide will help you make a smooth transition. New York
Times columnist and Missing Manuals creator David Pogue gets you past
three challenges: transferring your stuff, assembling Mac programs so
you can do what you did with Windows, and learning your way around Mac
OS X. Why is this such a good time to switch? Upgrading from one version
of Windows to another used to be simple. But now there’s Windows Vista,
a veritable resource hog that forces you to relearn everything. Learning

a Mac is not a piece of cake, but once you do, the rewards are
oh-so-much better. No viruses, worms or spyware. No questionable
firewalls, inefficient permissions, or other strange features. Just a
beautiful machine with a thoroughly reliable system. And if you’re still
using Windows XP, we’ve got you covered, too. If you’re ready to take on
Mac OS X Leopard, the latest edition of this bestselling guide tells you
everything you need to know: Transferring your stuff — Moving photos,
MP3s, and Microsoft Office documents is the easy part. This book gets
you through the tricky things: extracting your email, address book,
calendar, Web bookmarks, buddy list, desktop pictures, and MP3 files.
Re-creating your software suite — Big-name programs (Word, Photoshop,
Firefox, Dreamweaver, and so on) are available in both Mac and Windows
versions, but hundreds of other programs are available only for Windows.
This guide identifies the Mac equivalents and explains how to move your
data to them. Learning Leopard — Once you’ve moved into the Mac, a
final task awaits: Learning your way around. Fortunately, you’re in good
hands with the author of Mac OS X: The Missing Manual, the #1
bestselling guide to the Macintosh. Moving from Windows to a Mac
successfully and painlessly is the one thing Apple does not deliver.
Switching to the Mac: The Missing Manual, Leopard Edition is your ticket
to a new computing experience.

Mac OS X 10.5 Leopard: Peachpit Learning Series

With this book, you can learn in your own way—whether it’s working through the lessons from start to finish, jumping straight to step-by-step exercises about new features, or looking up just what you need to know at that moment. There are hundreds of exciting tools and hidden gems in your Macintosh. And with the gentle yet expert hand of Robin Williams guiding you along the way, you will learn to take full advantage of all that Leopard has to offer. If you are new to Mac OS X, you’ll learn to use your Mac with help from a world-renowned teacher. From there, you can move on to customize it to suit the way you work. And if you’ve been using Mac OS X already, you’ll learn to use the new features in Leopard, like Spaces, Quick Look, and Time Machine, and explore all the enhancements to favorites like Mail and iChat.

Features:
Learn all about how to get the most out of Mac OS X Leopard with best-selling Mac author Robin Williams.
The Learning Series lets readers learn the way they want to, whether it’s working through lessons, jumping to exercises, or looking up just what they need to know.
Extremely useful, four-color, course-in-a-book gets readers up to speed quickly on Mac OS X Leopard’s new features.
Written by one of the world’s most renowned Mac experts and bestselling authors, Robin Williams.

iPhone 100 Need to Know Time Savers

There has never been a iPhone book like this. 100 Need to Know Time Savers is not about the ins and outs of the iPhone. Instead, it answers the top 100 questions that are being asked out there. The 100 things about the iPhone you want to know. Get the low down on the iPhone and know it all, now. This book tells you exactly how to deal with those questions, with tips that have never before been offered in print. This book is also not about how to operate an iPhone. Instead it introduces everything you want to know to be in the know with your new iPhone. CONTENT COVERED: What Do We Need to Know About the 8GB Apple iPhone?, Looking for the Right Accessory iPhone Users Like, iPhone is Apple’s Default Cell phone, Latest Cell Phone: Why you’d want to Buy Apple Inc.’s iPhone, Buy iPhones Through Authentic Suppliers, An Introduction to the Apple Cell iPhone Phone, Apple Cell iPhone Phone Price: Effects of Technology on the Price, Apple iPhone: Price and Official Release Date of Launch, The Actual Apple Date iPhone Release, Why Many People Hanker after the Apple giveaway iPhone Contests, Apple iPhone: Apple Inc., Music and iPhone, Apple iPhone Drop shipper: Integration of a Website with the Drop ship Network, Apple Inc.’s

Xcode 3 Unleashed

Apple

’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.
Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code.

MacBook Pro Portable Genius

MacBook Pro Portable Genius

You have the world’s top-of-line laptop, and now you want to know how to get the most from it. MacBook Pro Portable Genius is here to give you the best tips and tricks for taking your MacBook Pro to its full potential. Learn to add more data storage, set up a network, communicate effectively with iChat, run Windows applications on Leopard, and more. With full-color images and insider secrets, the MacBook Pro Portable Genius is your essential guide to getting the most from your state of the art laptop.

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