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Posts Present in 3D & Animation Category
Timing for Animation

Written by two internationally acclaimed animators, this classic text teaches you all you need to know about the art of timing and its importance in the animated film. This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of ‘Toy Story’, ‘Toy Story 2′, ‘A Bug’s Life’ and ‘Monsters Inc.’ He sets the wealth of information in this classic text in context with today’s world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator.

Learn all the tips and tricks of the trade from the professionals. How should the drawings be arranged in relation to each other? How many are needed? How much space should be left between one group of drawings and the next? How long should each drawing, or group of drawings, remain on the screen to give the maximum dramatic effect? The art of timing is vital.

Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples. ‘Timing for Animation’ not only offers invaluable help to those who are learning the basis of animation techniques, but is also of great interest to anyone currently working in the field and is a vital source of reference for every animation studio.

 

Author Name: Harold Whitaker (Author), John Halas (Author)

Publisher: Focal Press

The Animator’s Survival Kit

Animation is one of the hottest areas of film making today–and the master animator who bridges the old generation and the new is Richard Williams. During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney’s golden age of animation by hand and the new computer animation exemplified by Toy Story.

Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator–from beginner to expert, classic animator to computer animation whiz –needs. Urging his readers to “invent but be believable,” he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.

Author Name: Richard Williams

Publisher: Faber & Faber

Autodesk 3ds Max 2014 Essentials: Autodesk Official Press

This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you’ll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It’s a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them.

Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk 3ds Max 2014

Features a realistic, task-based approach, so readers learn via a series of hands-on projects using downloadable files, all backed with ample instruction, explanation, and illustration
Covers modeling, rigging, animating, rendering, skinning, architectural visualization, and more
Written by Autodesk Authorized Authors and is an Autodesk Official Press book

 Author Name: Randi L. Derakhshani (Author), Dariush Derakhshani (Author)

Publisher: Sybex

zbrush character creation advanced digital sculpting

This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they’ve been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines.

Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted

Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming
Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author’s own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit
Demonstrates the author’s own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry

 Author Name: Scott Spencer

Publisher: Sybex

Mastering Autodesk Maya 2012

Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the entire CG production pipeline.

Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials
Covers the very latest Maya 2012 tools and features, including the new fluid simulation tools
Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines
Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry

 Author Name: Todd Palamar (Author), Eric Keller (Author)

Publisher: Sybex

Mastering Mental Ray: Rendering Techniques for 3D and CAD Professionals

If you’re a busy artist seeking high-end results for your 3D, design, or architecture renders using mental ray, this is the perfect book for you. It distills the highly technical nature of rendering into easy-to-follow steps and tutorials that you can apply immediately to your own projects. The book uses 3ds Max and 3ds Max Design to show the integration with mental ray, but users of any 3D or CAD software can learn valuable techniques for incorporating mental ray into their pipelines.

Takes you under the hood of mental ray, a stand-alone or bundled product that is often used with 3D or CAD software in the creation of movies, games, architectural renders, and television.
Focuses on only the most pertinent tools and techniques for busy professionals who need to quickly apply them on the job
Provides compelling, practical tutorials so you can start incorporating mental ray into your own production pipelines
Includes a DVD with step-by-step videos to help drive home concepts and techniques

 Author Name: Jennifer O’Connor

Publisher: Sybex

Character Development in Blender 2.5

Character Development in Blender 2.5 provides instruction both to Blender and to character modeling, explaining the various Blender tools and how to use them to create amazing, believable 3D characters. Providing both the how and why behind each new tool or skill presented, the book is written in a step-by-step format so you can easily follow along. Divided into five parts, the book covers box modeling, poly-by-poly modeling, sculpting, retopologizing, normal mapping, and more. You’ll begin by learning the raw basics of Blender, giving you an understanding of how the Blender interface works, how you can manipulate objects in 3D space, and how to customize your Blender experience. You’ll then get an introduction to some of the modeling features of Blender and how you can manipulate meshes with Bender’s various modeling tools, modifiers, and sculpting functionality. In Part Three, you’ll move on to the real focus of the book: modeling the character, focusing on the workflow, and various modeling techniques. Part Four provides a brief introduction to lighting and rendering characters, before the final section of the book walks you through the process needed to prepare the character for complete texturing, and shows how to bake and apply normal maps to a low-resolution version of the character. Character Development in Blender 2.5 shows you everything you need to get started as a character modeler and Blender artist.

Covers the latest Blender release, version 2.5.

Suitable for animators, game developers, and filmmakers interested in creating characters.

Author Name: Jonathan Williamson

Publisher: Cengage Learning PTR

The Illusion of Life: Disney Animation

An out-of-print collector’s item since 1986, the definitive account of the development of Disney animation explains what made Disney’s style unique and features original sketches and drawings revealing the origins of Mickey and the rest. National ad/promo.

 

Author Name: Ollie Johnston (Author) , Frank Thomas (Author)

Publisher: Disney Editions

The Art of Finding Nemo

Pixar Animation Studios, the Academy Awardwinning creators of Toy Story, Toy Story 2, A Bugs Life, and Monsters, Inc., are bringing a new animated movie, Finding Nemo, to the screen this summer. This visually stunning underwater adventure follows eventful and comic journeys of two fish-a father and his son Nemo-who become separated in the Great Barrier Reef. The underwater world for the film was conceptualized and developed by the creative team of artists, illustrators, and designers at Pixar, resulting in a lush landscape rich with detail. The Art of Finding Nemo celebrates their talent, featuring concept and character sketches, storyboards, and lighting studies in a huge spectrum of media, from five-second sketches to intricate color pastels. This behind-the-scenes odyssey invites the reader into the elaborate creative process of animation films through interviews with all the key players at Pixar. There will be childrens books related to Finding Nemo, but no adult titles other than this definitive volume. Revealing, insightful, and awesomely creative, The Art of Finding Nemo will delight film-goers, artists, and animation fans alike.

 Author Name: Mark Cotta Vaz (Author) , John Lasseter (Introduction)

Publisher: Chronicle Books

Foundation Flash Cartoon Animation

Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. Written by the Emmy Award-winning team at ANIMAX, this book not only reveals the step-by-step process followed by one of today’s leading Flash animation studios, but also give you valuable tips and tricks to take your Flash animation to the next level.

Divided into three phases of production (pre-production, animation, post-production) this book breaks the Flash animation process into smaller, more manageable steps. And because the authors approach the animation process from various perspectives (such as producer, animator, and editor) the book balances many of the real-world issues facing today’s Flash animators, from artistic to technical to financial.

The book starts off by looking at planning and designing an animation project, including working out your goals, and putting together character libraries and storyboards. Next up we look at the production phase, which includes using plug-ins to make your work more efficient, implementing your animation, and adding special effects. Finally, we look at post-production work, including how After Effects can be used effectively alongside Flash for tasks such as camera mechanics, how to make Flash not look like Flash, and tips and tricks from the experts.

Whatever the reason, like millions of others around the world you’ve become interested in Flash animation. And you’ve come to the right place to learn more. This book is compatible with pretty much any fairly recent version of Flash.

Covers the full process of Flash animation, through preproduction, production, and post production
Covers many practical techniques, including creating character libraries, using plugins, and camera mechanics with After Effects
Written by the Emmy Award-winning ANIMAX studios team

 Author Name: Barry Kelly (Author), Tim Jones (Author), David Wolfe (Author), Allan Rosson (Author)

Publisher: friendsofED

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